2023-12-16

2023 Advent Calendar Day 16: Miscellaneous Monsters (monster)

Winter Sprite T 13 12 3 ↟20'

{-3 +2 +2 -3 +1 -3}, Stealth +6, [V] fire, [R] BPS/magic, [I] acid, cold, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Insubstantial. Perception 13 to see, end inside object: 1d10 force
Freeze +4 ⍟ 3 C, Protective Re: ally damaged, Freeze attacker, Gust ⍟ ≤M STR 11, ≤5lbs pushed 10', False Life (3/day) ⍟5' 1d4+4 THP 1hr, Armor of Agathys (1/day) ⍟5' 5 THP, † 5 C, Cure Wounds (1/day) 1d8+1 HP, Druidcraft

Winter sprites are errant scraps of elemental cold energy that appear as faint whisps or clouds of icy crystals. They often piggyback on greater elementals when they are summoned to the material plane. Less experienced conjurers usually don't notice or care about these unimportant hangers-on, and so they are rarely subjected to the rituals that bind summoned elementals to service, leaving them to make their own way freely through the world. Winter sprites have the intelligence and personality of a particularly clever dog, vigorously protecting the creatures they see as friends, and readily imprinting onto new friends. They have no sense of tactics or preserving their abilities for later, and will immediately use them the first time they might possibly be useful.

Winter sprites can be used as familiars. They are enthusiastic, loyal, and playful, but are easily distracted and shouldn't be trusted with complex tasks.

Frost Heave H 115 ⟁16 ☺15 ↳30' (snow)

{+4 +0 +4 -3 +0 -2}, [V] fire, thunder; [R] acid, BPS/magic; [I] cold, poison, exhaustion, paralyzed, petrified, poisoned, unconscious
Ice Skate (don't disturb ice, snow), Jagged Shards (B, thunder 5': 1d10 C)

MA
Slam 1/arm, Slam +7 10' 1d+4 B + 1d C, BA Malleable Form Slam: 1x d20, 2x d10, 3x d6, 4x d4, +20', B↔P

A frost heave is a hulking mass of ice and snow arranged into crude, malleable limbs and held together by magic. Their bodies are often protected by thick sheets of ice and jagged icicles. They have the ability to extrude and retract new limbs at will, with fewer arms giving more powerful attacks, as well as reshaping their bodies in other ways, like extending their reach for a round. The elemental spirit isn't tied to any particular body of snow or ice, so it can move freely through snowbanks without disturbing them, jettisoning its old form and reforming anew when it leaps out to attack. 

Frost heaves are probably the most durable creature in the armies of the Princes of Winter, except possibly the ice golems with their full immunity to weapons. They are incredibly strong, and can take out large groups of mortal soldiers, but are mainly used as siege monsters to tear down and breach walls (they're the only thing the Princes have that really can).

White Pudding H 92 ⟁8 ☺2 ↠10'
{+4 -2 +5 -5 -2 -5}, [V] fire; [I] acid, cold, blinded, charmed, deafened, exhaustion, frightened, prone

False Appearance (snow), Spider Climb
Ooze Pool. Fills space, enter → Engulf ᵂ⁄ disadv

Engulf
move, DEX 14 grappled (escape 14, others: 2d6 C to attempt) 2d6 B + 2d6 C per turn, 𝕊 moved, BA Crystallize AC, escape 18, ↠0', no Engulf, Spider Climb, 𝕍 thunder; also revert, Drain Heat grappled CON 14 4d6 C 𝕊 ½, 0 HP: petrified (frozen), Pseudopod +6 10' 1d6+4 B + 2d6 C

White puddings are arctic ambush predators. They bury themselves in piles of snow and lie in wait for unwitting wanderers stumble into them, then quickly spring up and swallow them. Once it has a victim ensnared, a pudding will freeze itself solid, trapping the unfortunate creature inside as it slowly leeches away its body heat. Puddings leave their meals mostly intact, but frostbitten and shriveled mummies. If a meal fights back too much, or if it has friends that try to save it, the pudding will rebury itself and try to spring its trap again. If its victims persist in attacking it, it will flee once it reaches half health.

They may also be magically summoned from the icy corners of the multiverse, often in tandem with other icy elementals. The pudding isn't intelligent enough to coordinate with its "allies" or follow orders, instead continuing its ambush hunting. More intelligent elementals will use white puddings as traps, flitting about near them and trying to lure adventurers into their gooey snares. Allies may be able to convince it not to flee when it's losing, but maybe not; they are more effective keeping other morsels away from the pudding so that it can digest unmolested.

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